The first of two articles about issues in hidden role games, how they come about, and how some games solve them.
Tag: rules
Design Tips: Three Drafts of Rules
A discussion and guide through the three drafts of rules you should write.
Design Tips: The Importance of Fuzziness
how and why to design a game with imprecise elements
Design Discussion: RPG Abilities in Rules
A discussion on different levels of allowance to be given to players