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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Tag: rules

Design Tip: Make Turns Different

Posted on January 20, 2023January 12, 2023 by chrisbeckdesign

Try to avoid situations in your games where players might end up making the same choices.

Design Tips: Where to Lose Balance

Posted on November 10, 2022November 3, 2022 by chrisbeckdesign

It’s nice for games to have balance, but you’d be surprised at how many times it’s unnecessary.

Design Discussion: Metagaming

Posted on October 20, 2022October 18, 2022 by chrisbeckdesign

A short discussion on the nature of metagaming.

Design Discussion: Tiebreakers

Posted on July 20, 2022July 16, 2022 by chrisbeckdesign

Tiebreakers exist in almost every game, so in this article I talk a bit about what different forms they take.

Design Discussion: Roll and Move

Posted on February 10, 2022February 5, 2022 by chrisbeckdesign

I talk about roll and move and discuss some of the hate it gets, and why it may be deserved or overblown.

Design Discussion: Derived Information

Posted on January 20, 2022January 17, 2022 by chrisbeckdesign

Derived information is a bit of a monster, and in this article I attempt to wrangle it.

Design Discussion: Stale Markets

Posted on November 20, 2021November 8, 2021 by chrisbeckdesign

When players stop interacting with the market in a game, what can the designer add to help it along?

Design Discussion: The Many Types of Bluffing

Posted on November 10, 2021October 20, 2021 by chrisbeckdesign

What are some different ways to include traditional bluffing in a game?

Design Ramble: Theme isn’t Theme

Posted on August 10, 2021August 4, 2021 by chrisbeckdesign

A few thoughts on alternatives to calling themes “themes,” as well as why the term needs to change.

Design Tips: The Three Pillars of Rules

Posted on July 20, 2021July 8, 2021 by chrisbeckdesign

The three pillars of rules writing: thoroughness, navigability, and clarity. Here’s a discussion of them and some suggestions for how to use them.

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