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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Tag: players

Design Discussion: Always Draw Cards

Posted on October 10, 2021October 6, 2021 by chrisbeckdesign

Why is it that people always want to draw more cards in card games?

Design Discussion: What is Winning?

Posted on September 20, 2021September 16, 2021 by chrisbeckdesign

Players want to win, but what does the idea of winning do to a game?

Design Tips: How to Ramp Up

Posted on August 20, 2021August 16, 2021 by chrisbeckdesign

How do you make it so your game gets more exciting as it goes on? I look into it in this article.

Design Tips: Traitor Mechanics

Posted on July 10, 2021June 19, 2021 by chrisbeckdesign

Some tips on how to design a game with a traitor mechanic.

Design Discussion: Revisiting Alpha Players

Posted on June 20, 2021June 2, 2021 by chrisbeckdesign

I revisit my opinions on alpha players and how they work, plus what designers can do about them.

Design Discussion: The Power of Weakness

Posted on June 10, 2021June 2, 2021 by chrisbeckdesign

Why do some players feel so strongly about bad cards in TCGs? I explore that concept here.

Design Tips: Games Should Ramp Up

Posted on May 10, 2021March 24, 2021 by chrisbeckdesign

Why should your game have to ramp up in tension and complexity as the game goes on?

Design Discussion: Bugs in Hidden Role Games, Part 2

Posted on April 20, 2021March 20, 2021 by chrisbeckdesign

The second part in the series on problems facing hidden role games, this time focusing on problems caused by players.

Design Discussion: Bugs in Hidden Role Games, Part 1

Posted on April 10, 2021March 20, 2021 by chrisbeckdesign

The first of two articles about issues in hidden role games, how they come about, and how some games solve them.

Design Discussions: The Importance of Wheeling

Posted on March 20, 2021 by chrisbeckdesign

Most games have some form of drafting, and a popular few have what people often consider the most direct form… Read more Design Discussions: The Importance of Wheeling

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