Why is it that people always want to draw more cards in card games?
Tag: players
Design Discussion: What is Winning?
Players want to win, but what does the idea of winning do to a game?
Design Tips: How to Ramp Up
How do you make it so your game gets more exciting as it goes on? I look into it in this article.
Design Tips: Traitor Mechanics
Some tips on how to design a game with a traitor mechanic.
Design Discussion: Revisiting Alpha Players
I revisit my opinions on alpha players and how they work, plus what designers can do about them.
Design Discussion: The Power of Weakness
Why do some players feel so strongly about bad cards in TCGs? I explore that concept here.
Design Tips: Games Should Ramp Up
Why should your game have to ramp up in tension and complexity as the game goes on?
Design Discussion: Bugs in Hidden Role Games, Part 2
The second part in the series on problems facing hidden role games, this time focusing on problems caused by players.
Design Discussion: Bugs in Hidden Role Games, Part 1
The first of two articles about issues in hidden role games, how they come about, and how some games solve them.
Design Discussions: The Importance of Wheeling
Most games have some form of drafting, and a popular few have what people often consider the most direct form… Read more Design Discussions: The Importance of Wheeling