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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Tag: players

Design Tip: Make Turns Different

Posted on January 20, 2023January 12, 2023 by chrisbeckdesign

Try to avoid situations in your games where players might end up making the same choices.

Design Discussion: The Provost

Posted on January 10, 2023December 26, 2022 by chrisbeckdesign

A deep dive into a really cool mechanic from the game Caylus: the provost.

Design Discussion: Metagaming

Posted on October 20, 2022October 18, 2022 by chrisbeckdesign

A short discussion on the nature of metagaming.

Design Discussion: Bugs in Hidden Role Games, Part 3

Posted on October 10, 2022October 6, 2022 by chrisbeckdesign

Even more bugs in hidden role games.

Design Tips: The Iocane Powder Problem

Posted on September 10, 2022August 31, 2022 by chrisbeckdesign

It can be a real pain when players have to make meaningful decisions based on another player’s meaningless decision.

Design Discussion: Hiding Roles vs. Claiming Roles

Posted on June 10, 2022June 3, 2022 by chrisbeckdesign

There’s two reasons for players to hide their identities in hidden role games: to get something or to not get hit by something. How do those reasons compare?

Design Discussion: Avenues of Take That

Posted on April 20, 2022April 10, 2022 by chrisbeckdesign

Some players dislike and avoid take that mechanics. What are some different ways you can get players to use take that mechanics?

Design Tips: Perfect Information

Posted on February 20, 2022February 16, 2022 by chrisbeckdesign

You should give your players more perfect information than you think you should.

Design Discussion: Stale Markets

Posted on November 20, 2021November 8, 2021 by chrisbeckdesign

When players stop interacting with the market in a game, what can the designer add to help it along?

Design Discussion: Playing the Whole Game

Posted on October 20, 2021 by chrisbeckdesign

players have a tendency to want to do things they don’t need to just to play as much of the game as possible.

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