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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Tag: mechanics

Design Discussion: Maximize or Minimize Draft Options

Posted on May 20, 2023May 17, 2023 by chrisbeckdesign

When making a game with a drafting element, is it better to have lots of types of cards or just a few?

Design Discussion: The Provost

Posted on January 10, 2023December 26, 2022 by chrisbeckdesign

A deep dive into a really cool mechanic from the game Caylus: the provost.

Design Discussion: Push Your Luck Variants

Posted on September 20, 2022September 11, 2022 by chrisbeckdesign

I go through some forms of push-your-luck mechanics and what makes them tick.

Design Ramble: The Three Mechanics

Posted on August 20, 2022August 3, 2022 by chrisbeckdesign

I look at three mechanics that can define a large number of games and other mechanics.

Design Discussion: Engine Builders

Posted on May 20, 2022May 19, 2022 by chrisbeckdesign

Just me talking a bit about engine builders.

Design Discussion: Roll and Move

Posted on February 10, 2022February 5, 2022 by chrisbeckdesign

I talk about roll and move and discuss some of the hate it gets, and why it may be deserved or overblown.

Design Tips: The Three Types of Hidden Roles

Posted on December 20, 2021December 11, 2021 by chrisbeckdesign

A discussion of three of the types of hidden roles games commonly seen.

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