When making a game with a drafting element, is it better to have lots of types of cards or just a few?
Tag: mechanics
Design Discussion: The Provost
A deep dive into a really cool mechanic from the game Caylus: the provost.
Design Discussion: Push Your Luck Variants
I go through some forms of push-your-luck mechanics and what makes them tick.
Design Ramble: The Three Mechanics
I look at three mechanics that can define a large number of games and other mechanics.
Design Discussion: Engine Builders
Just me talking a bit about engine builders.
Design Discussion: Roll and Move
I talk about roll and move and discuss some of the hate it gets, and why it may be deserved or overblown.
Design Tips: The Three Types of Hidden Roles
A discussion of three of the types of hidden roles games commonly seen.