How does retheming a game work? What can you do about it, and what could you do about it?
Tag: engagement
Design Discussion: Crescendos
I believe that games should ramp up in some way, and here I explain why.
Design Tips: How to Ramp Up
How do you make it so your game gets more exciting as it goes on? I look into it in this article.
Design Discussion: The Power of Weakness
Why do some players feel so strongly about bad cards in TCGs? I explore that concept here.