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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Tag: design

Design Discussion: The Many Types of Bluffing

Posted on November 10, 2021October 20, 2021 by chrisbeckdesign

What are some different ways to include traditional bluffing in a game?

Design Discussion: Playing the Whole Game

Posted on October 20, 2021 by chrisbeckdesign

players have a tendency to want to do things they don’t need to just to play as much of the game as possible.

Design Discussions: Games Played in Rounds

Posted on May 20, 2021 by chrisbeckdesign

A look into why some games are played multiple times in a row.

Design Tips: Games Should Ramp Up

Posted on May 10, 2021March 24, 2021 by chrisbeckdesign

Why should your game have to ramp up in tension and complexity as the game goes on?

Design Discussion: Bugs in Hidden Role Games, Part 2

Posted on April 20, 2021March 20, 2021 by chrisbeckdesign

The second part in the series on problems facing hidden role games, this time focusing on problems caused by players.

Design Discussion: Bugs in Hidden Role Games, Part 1

Posted on April 10, 2021March 20, 2021 by chrisbeckdesign

The first of two articles about issues in hidden role games, how they come about, and how some games solve them.

Design Discussions: The Importance of Wheeling

Posted on March 20, 2021 by chrisbeckdesign

Most games have some form of drafting, and a popular few have what people often consider the most direct form… Read more Design Discussions: The Importance of Wheeling

Design Tips: Three Drafts of Rules

Posted on February 10, 2021January 18, 2021 by chrisbeckdesign

A discussion and guide through the three drafts of rules you should write.

Design Tips: The Importance of Fuzziness

Posted on January 10, 2021December 19, 2020 by chrisbeckdesign

how and why to design a game with imprecise elements

Design Discussion: Player-Directed Design

Posted on October 10, 2020 by chrisbeckdesign

You’d be shocked at the number of things you can make the players do for you.

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