What are some different ways to include traditional bluffing in a game?
Tag: design
Design Discussion: Playing the Whole Game
players have a tendency to want to do things they don’t need to just to play as much of the game as possible.
Design Discussions: Games Played in Rounds
A look into why some games are played multiple times in a row.
Design Tips: Games Should Ramp Up
Why should your game have to ramp up in tension and complexity as the game goes on?
Design Discussion: Bugs in Hidden Role Games, Part 2
The second part in the series on problems facing hidden role games, this time focusing on problems caused by players.
Design Discussion: Bugs in Hidden Role Games, Part 1
The first of two articles about issues in hidden role games, how they come about, and how some games solve them.
Design Discussions: The Importance of Wheeling
Most games have some form of drafting, and a popular few have what people often consider the most direct form… Read more Design Discussions: The Importance of Wheeling
Design Tips: Three Drafts of Rules
A discussion and guide through the three drafts of rules you should write.
Design Tips: The Importance of Fuzziness
how and why to design a game with imprecise elements
Design Discussion: Player-Directed Design
You’d be shocked at the number of things you can make the players do for you.