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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Tag: design

Design Discussion: Tiebreakers

Posted on July 20, 2022July 16, 2022 by chrisbeckdesign

Tiebreakers exist in almost every game, so in this article I talk a bit about what different forms they take.

Design Tips: Anatomy of a Hidden Role Decision

Posted on July 10, 2022June 29, 2022 by chrisbeckdesign

Every decision in a hidden role game has to follow a lot of guidelines to really work.

Design Discussion: Crescendos

Posted on June 20, 2022 by chrisbeckdesign

I believe that games should ramp up in some way, and here I explain why.

Design Discussion: Hiding Roles vs. Claiming Roles

Posted on June 10, 2022June 3, 2022 by chrisbeckdesign

There’s two reasons for players to hide their identities in hidden role games: to get something or to not get hit by something. How do those reasons compare?

Design Tips: Setting Expectations

Posted on May 10, 2022April 29, 2022 by chrisbeckdesign

Players need to know what they’re getting into before they start playing your game.

Design Discussion: Avenues of Take That

Posted on April 20, 2022April 10, 2022 by chrisbeckdesign

Some players dislike and avoid take that mechanics. What are some different ways you can get players to use take that mechanics?

Design Discussion: Winning and the Magic Circle

Posted on April 10, 2022 by chrisbeckdesign

What does winning mean when it comes to board games?

Design Rambles: Inspiration

Posted on March 10, 2022March 1, 2022 by chrisbeckdesign

Here are some of the ways I have come up with ideas for games.

Design Tips: The Three Types of Hidden Roles

Posted on December 20, 2021December 11, 2021 by chrisbeckdesign

A discussion of three of the types of hidden roles games commonly seen.

Design Discussion: Stale Markets

Posted on November 20, 2021November 8, 2021 by chrisbeckdesign

When players stop interacting with the market in a game, what can the designer add to help it along?

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