Tiebreakers exist in almost every game, so in this article I talk a bit about what different forms they take.
Tag: design
Design Tips: Anatomy of a Hidden Role Decision
Every decision in a hidden role game has to follow a lot of guidelines to really work.
Design Discussion: Crescendos
I believe that games should ramp up in some way, and here I explain why.
Design Discussion: Hiding Roles vs. Claiming Roles
There’s two reasons for players to hide their identities in hidden role games: to get something or to not get hit by something. How do those reasons compare?
Design Tips: Setting Expectations
Players need to know what they’re getting into before they start playing your game.
Design Discussion: Avenues of Take That
Some players dislike and avoid take that mechanics. What are some different ways you can get players to use take that mechanics?
Design Discussion: Winning and the Magic Circle
What does winning mean when it comes to board games?
Design Rambles: Inspiration
Here are some of the ways I have come up with ideas for games.
Design Tips: The Three Types of Hidden Roles
A discussion of three of the types of hidden roles games commonly seen.
Design Discussion: Stale Markets
When players stop interacting with the market in a game, what can the designer add to help it along?