Derived information is a bit of a monster, and in this article I attempt to wrangle it.
Tag: decisions
Design Discussion: Stale Markets
When players stop interacting with the market in a game, what can the designer add to help it along?
Design Discussion: The Many Types of Bluffing
What are some different ways to include traditional bluffing in a game?
Design Discussion: Playing the Whole Game
players have a tendency to want to do things they don’t need to just to play as much of the game as possible.
Design Discussion: Always Draw Cards
Why is it that people always want to draw more cards in card games?
Design Discussion: What is Winning?
Players want to win, but what does the idea of winning do to a game?
Design Discussion: Player-Directed Design
You’d be shocked at the number of things you can make the players do for you.
Design Tips: Decision-Centric Design
Make your player’s decisions matter to them and to your game.
Design Discussion: Alpha Players and Quarterbacking
One of my main inspirations of starting this blog was to try and prevent myself from going into long-winded rants… Read more Design Discussion: Alpha Players and Quarterbacking
Design Tips: Make the best decision the fun decision
Make your games so that playing optimally is fun