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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Tag: decisions

Design Discussion: Derived Information

Posted on January 20, 2022January 17, 2022 by chrisbeckdesign

Derived information is a bit of a monster, and in this article I attempt to wrangle it.

Design Discussion: Stale Markets

Posted on November 20, 2021November 8, 2021 by chrisbeckdesign

When players stop interacting with the market in a game, what can the designer add to help it along?

Design Discussion: The Many Types of Bluffing

Posted on November 10, 2021October 20, 2021 by chrisbeckdesign

What are some different ways to include traditional bluffing in a game?

Design Discussion: Playing the Whole Game

Posted on October 20, 2021 by chrisbeckdesign

players have a tendency to want to do things they don’t need to just to play as much of the game as possible.

Design Discussion: Always Draw Cards

Posted on October 10, 2021October 6, 2021 by chrisbeckdesign

Why is it that people always want to draw more cards in card games?

Design Discussion: What is Winning?

Posted on September 20, 2021September 16, 2021 by chrisbeckdesign

Players want to win, but what does the idea of winning do to a game?

Design Discussion: Player-Directed Design

Posted on October 10, 2020 by chrisbeckdesign

You’d be shocked at the number of things you can make the players do for you.

Design Tips: Decision-Centric Design

Posted on July 29, 2020July 13, 2020 by chrisbeckdesign

Make your player’s decisions matter to them and to your game.

Design Discussion: Alpha Players and Quarterbacking

Posted on July 13, 2020 by chrisbeckdesign

One of my main inspirations of starting this blog was to try and prevent myself from going into long-winded rants… Read more Design Discussion: Alpha Players and Quarterbacking

Design Tips: Make the best decision the fun decision

Posted on June 7, 2020July 9, 2020 by chrisbeckdesign

Make your games so that playing optimally is fun

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