Try to avoid situations in your games where players might end up making the same choices.
Tag: decisions
Design Discussion: The Provost
A deep dive into a really cool mechanic from the game Caylus: the provost.
Design Discussion: Push Your Luck Variants
I go through some forms of push-your-luck mechanics and what makes them tick.
Design Tips: The Iocane Powder Problem
It can be a real pain when players have to make meaningful decisions based on another player’s meaningless decision.
Design Ramble: The Three Mechanics
I look at three mechanics that can define a large number of games and other mechanics.
Design Tips: Anatomy of a Hidden Role Decision
Every decision in a hidden role game has to follow a lot of guidelines to really work.
Design Discussion: Hiding Roles vs. Claiming Roles
There’s two reasons for players to hide their identities in hidden role games: to get something or to not get hit by something. How do those reasons compare?
Design Discussion: Avenues of Take That
Some players dislike and avoid take that mechanics. What are some different ways you can get players to use take that mechanics?
Design Tips: Perfect Information
You should give your players more perfect information than you think you should.
Design Discussion: Roll and Move
I talk about roll and move and discuss some of the hate it gets, and why it may be deserved or overblown.