A short discussion on the nature of metagaming.
Tag: bluffing
Design Discussion: Bugs in Hidden Role Games, Part 3
Even more bugs in hidden role games.
Design Tips: The Iocane Powder Problem
It can be a real pain when players have to make meaningful decisions based on another player’s meaningless decision.
Design Discussion: Hiding Roles vs. Claiming Roles
There’s two reasons for players to hide their identities in hidden role games: to get something or to not get hit by something. How do those reasons compare?
Design Tips: Perfect Information
You should give your players more perfect information than you think you should.
Design Discussion: The Many Types of Bluffing
What are some different ways to include traditional bluffing in a game?
Design Discussion: Bugs in Hidden Role Games, Part 2
The second part in the series on problems facing hidden role games, this time focusing on problems caused by players.
Design Discussion: Bugs in Hidden Role Games, Part 1
The first of two articles about issues in hidden role games, how they come about, and how some games solve them.