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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Tag: bluffing

Design Discussion: Metagaming

Posted on October 20, 2022October 18, 2022 by chrisbeckdesign

A short discussion on the nature of metagaming.

Design Discussion: Bugs in Hidden Role Games, Part 3

Posted on October 10, 2022October 6, 2022 by chrisbeckdesign

Even more bugs in hidden role games.

Design Tips: The Iocane Powder Problem

Posted on September 10, 2022August 31, 2022 by chrisbeckdesign

It can be a real pain when players have to make meaningful decisions based on another player’s meaningless decision.

Design Discussion: Hiding Roles vs. Claiming Roles

Posted on June 10, 2022June 3, 2022 by chrisbeckdesign

There’s two reasons for players to hide their identities in hidden role games: to get something or to not get hit by something. How do those reasons compare?

Design Tips: Perfect Information

Posted on February 20, 2022February 16, 2022 by chrisbeckdesign

You should give your players more perfect information than you think you should.

Design Discussion: The Many Types of Bluffing

Posted on November 10, 2021October 20, 2021 by chrisbeckdesign

What are some different ways to include traditional bluffing in a game?

Design Discussion: Bugs in Hidden Role Games, Part 2

Posted on April 20, 2021March 20, 2021 by chrisbeckdesign

The second part in the series on problems facing hidden role games, this time focusing on problems caused by players.

Design Discussion: Bugs in Hidden Role Games, Part 1

Posted on April 10, 2021March 20, 2021 by chrisbeckdesign

The first of two articles about issues in hidden role games, how they come about, and how some games solve them.

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