If you ask someone is they want their game to be balanced, they’ll often say yes, with maybe a caveat… Read more Design Discussion: Mixed Player Levels
Category: Blog Posts
Design Tips: The Three Types of Hidden Roles
A discussion of three of the types of hidden roles games commonly seen.
Design Rambles: Everything is Drafting
A casual look through Board Game Geek’s (recently expanded) list of mechanics will reveal a common trend: most mechanics are… Read more Design Rambles: Everything is Drafting
Design Discussion: Stale Markets
When players stop interacting with the market in a game, what can the designer add to help it along?
Design Discussion: The Many Types of Bluffing
What are some different ways to include traditional bluffing in a game?
Design Discussion: Playing the Whole Game
players have a tendency to want to do things they don’t need to just to play as much of the game as possible.
Design Discussion: Always Draw Cards
Why is it that people always want to draw more cards in card games?
Design Discussion: What is Winning?
Players want to win, but what does the idea of winning do to a game?
Design Tips: How to Ramp Up
How do you make it so your game gets more exciting as it goes on? I look into it in this article.
Design Ramble: Theme isn’t Theme
A few thoughts on alternatives to calling themes “themes,” as well as why the term needs to change.