There’s two reasons for players to hide their identities in hidden role games: to get something or to not get hit by something. How do those reasons compare?
Category: Blog Posts
Design Discussion: Engine Builders
Just me talking a bit about engine builders.
Design Tips: Setting Expectations
Players need to know what they’re getting into before they start playing your game.
Design Discussion: Avenues of Take That
Some players dislike and avoid take that mechanics. What are some different ways you can get players to use take that mechanics?
Design Discussion: Winning and the Magic Circle
What does winning mean when it comes to board games?
Design Tips: Physical Prototype Tools
I talk about some tools and pieces I use when I make physical protoypes.
Design Rambles: Inspiration
Here are some of the ways I have come up with ideas for games.
Design Tips: Perfect Information
You should give your players more perfect information than you think you should.
Design Discussion: Roll and Move
I talk about roll and move and discuss some of the hate it gets, and why it may be deserved or overblown.
Design Discussion: Derived Information
Derived information is a bit of a monster, and in this article I attempt to wrangle it.