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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Category: Blog Posts

Design Discussion: Hiding Roles vs. Claiming Roles

Posted on June 10, 2022June 3, 2022 by chrisbeckdesign

There’s two reasons for players to hide their identities in hidden role games: to get something or to not get hit by something. How do those reasons compare?

Design Discussion: Engine Builders

Posted on May 20, 2022May 19, 2022 by chrisbeckdesign

Just me talking a bit about engine builders.

Design Tips: Setting Expectations

Posted on May 10, 2022April 29, 2022 by chrisbeckdesign

Players need to know what they’re getting into before they start playing your game.

Design Discussion: Avenues of Take That

Posted on April 20, 2022April 10, 2022 by chrisbeckdesign

Some players dislike and avoid take that mechanics. What are some different ways you can get players to use take that mechanics?

Design Discussion: Winning and the Magic Circle

Posted on April 10, 2022 by chrisbeckdesign

What does winning mean when it comes to board games?

Design Tips: Physical Prototype Tools

Posted on March 20, 2022March 15, 2022 by chrisbeckdesign

I talk about some tools and pieces I use when I make physical protoypes.

Design Rambles: Inspiration

Posted on March 10, 2022March 1, 2022 by chrisbeckdesign

Here are some of the ways I have come up with ideas for games.

Design Tips: Perfect Information

Posted on February 20, 2022February 16, 2022 by chrisbeckdesign

You should give your players more perfect information than you think you should.

Design Discussion: Roll and Move

Posted on February 10, 2022February 5, 2022 by chrisbeckdesign

I talk about roll and move and discuss some of the hate it gets, and why it may be deserved or overblown.

Design Discussion: Derived Information

Posted on January 20, 2022January 17, 2022 by chrisbeckdesign

Derived information is a bit of a monster, and in this article I attempt to wrangle it.

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