It’s nice for games to have balance, but you’d be surprised at how many times it’s unnecessary.
Category: Blog Posts
Design Discussion: Metagaming
A short discussion on the nature of metagaming.
Design Discussion: Bugs in Hidden Role Games, Part 3
Even more bugs in hidden role games.
Design Discussion: Push Your Luck Variants
I go through some forms of push-your-luck mechanics and what makes them tick.
Design Tips: The Iocane Powder Problem
It can be a real pain when players have to make meaningful decisions based on another player’s meaningless decision.
Design Ramble: The Three Mechanics
I look at three mechanics that can define a large number of games and other mechanics.
Design Rambles: Why I Design Games
A personal exploration of why I make games.
Design Discussion: Tiebreakers
Tiebreakers exist in almost every game, so in this article I talk a bit about what different forms they take.
Design Tips: Anatomy of a Hidden Role Decision
Every decision in a hidden role game has to follow a lot of guidelines to really work.
Design Discussion: Crescendos
I believe that games should ramp up in some way, and here I explain why.