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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Category: Blog Posts

Design Tips: Where to Lose Balance

Posted on November 10, 2022November 3, 2022 by chrisbeckdesign

It’s nice for games to have balance, but you’d be surprised at how many times it’s unnecessary.

Design Discussion: Metagaming

Posted on October 20, 2022October 18, 2022 by chrisbeckdesign

A short discussion on the nature of metagaming.

Design Discussion: Bugs in Hidden Role Games, Part 3

Posted on October 10, 2022October 6, 2022 by chrisbeckdesign

Even more bugs in hidden role games.

Design Discussion: Push Your Luck Variants

Posted on September 20, 2022September 11, 2022 by chrisbeckdesign

I go through some forms of push-your-luck mechanics and what makes them tick.

Design Tips: The Iocane Powder Problem

Posted on September 10, 2022August 31, 2022 by chrisbeckdesign

It can be a real pain when players have to make meaningful decisions based on another player’s meaningless decision.

Design Ramble: The Three Mechanics

Posted on August 20, 2022August 3, 2022 by chrisbeckdesign

I look at three mechanics that can define a large number of games and other mechanics.

Design Rambles: Why I Design Games

Posted on August 10, 2022July 16, 2022 by chrisbeckdesign

A personal exploration of why I make games.

Design Discussion: Tiebreakers

Posted on July 20, 2022July 16, 2022 by chrisbeckdesign

Tiebreakers exist in almost every game, so in this article I talk a bit about what different forms they take.

Design Tips: Anatomy of a Hidden Role Decision

Posted on July 10, 2022June 29, 2022 by chrisbeckdesign

Every decision in a hidden role game has to follow a lot of guidelines to really work.

Design Discussion: Crescendos

Posted on June 20, 2022 by chrisbeckdesign

I believe that games should ramp up in some way, and here I explain why.

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