Some tips on how to design a game with a traitor mechanic.
Category: Design Tips
Articles with advice about game design, usually about specific situations to avoid or correct.
Design Tips: Games Should Ramp Up
Why should your game have to ramp up in tension and complexity as the game goes on?
Design Tips: Three Drafts of Rules
A discussion and guide through the three drafts of rules you should write.
Design Tips: The Importance of Fuzziness
how and why to design a game with imprecise elements
Design Tips: Decision-Centric Design
Make your player’s decisions matter to them and to your game.
Design Tips: Make the best decision the fun decision
Make your games so that playing optimally is fun