I recently watched a very good video on the youtube channel you’ve probably heard of: Game Maker’s Toolkit. It was… Read more Design Tip: What is your game doing?
Category: Design Tips
Articles with advice about game design, usually about specific situations to avoid or correct.
Design Tip: Make Turns Different
Try to avoid situations in your games where players might end up making the same choices.
Design Tips: The Iocane Powder Problem
It can be a real pain when players have to make meaningful decisions based on another player’s meaningless decision.
Design Tips: Anatomy of a Hidden Role Decision
Every decision in a hidden role game has to follow a lot of guidelines to really work.
Design Tips: Setting Expectations
Players need to know what they’re getting into before they start playing your game.
Design Tips: Physical Prototype Tools
I talk about some tools and pieces I use when I make physical protoypes.
Design Tips: Perfect Information
You should give your players more perfect information than you think you should.
Design Tips: The Three Types of Hidden Roles
A discussion of three of the types of hidden roles games commonly seen.
Design Tips: How to Ramp Up
How do you make it so your game gets more exciting as it goes on? I look into it in this article.
Design Tips: The Three Pillars of Rules
The three pillars of rules writing: thoroughness, navigability, and clarity. Here’s a discussion of them and some suggestions for how to use them.