Why I like the idea of RPGs where every dice roll has a chance of failure and a chance of success.
Category: Design Rambles
Off-the-cuff style discussions on topics, occasionally taking extreme or silly positions on things.
Design Ramble: The Three Mechanics
I look at three mechanics that can define a large number of games and other mechanics.
Design Rambles: Why I Design Games
A personal exploration of why I make games.
Design Rambles: Inspiration
Here are some of the ways I have come up with ideas for games.
Design Rambles: Everything is Drafting
A casual look through Board Game Geek’s (recently expanded) list of mechanics will reveal a common trend: most mechanics are… Read more Design Rambles: Everything is Drafting
Design Ramble: Theme isn’t Theme
A few thoughts on alternatives to calling themes “themes,” as well as why the term needs to change.