What are some different ways to include traditional bluffing in a game?
Category: Design Discussion
Discussions about specific topics in game design, usually a description of a certain mechanic or problem.
Design Discussion: Playing the Whole Game
players have a tendency to want to do things they don’t need to just to play as much of the game as possible.
Design Discussion: Always Draw Cards
Why is it that people always want to draw more cards in card games?
Design Discussion: What is Winning?
Players want to win, but what does the idea of winning do to a game?
Design Discussion: Revisiting Alpha Players
I revisit my opinions on alpha players and how they work, plus what designers can do about them.
Design Discussion: The Power of Weakness
Why do some players feel so strongly about bad cards in TCGs? I explore that concept here.
Design Discussions: Games Played in Rounds
A look into why some games are played multiple times in a row.
Design Discussion: Bugs in Hidden Role Games, Part 2
The second part in the series on problems facing hidden role games, this time focusing on problems caused by players.
Design Discussion: Bugs in Hidden Role Games, Part 1
The first of two articles about issues in hidden role games, how they come about, and how some games solve them.
Design Discussions: The Importance of Wheeling
Most games have some form of drafting, and a popular few have what people often consider the most direct form… Read more Design Discussions: The Importance of Wheeling