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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Category: Design Discussion

Discussions about specific topics in game design, usually a description of a certain mechanic or problem.

Design Tips: Anatomy of a Hidden Role Decision

Posted on July 10, 2022June 29, 2022 by chrisbeckdesign

Every decision in a hidden role game has to follow a lot of guidelines to really work.

Design Discussion: Crescendos

Posted on June 20, 2022 by chrisbeckdesign

I believe that games should ramp up in some way, and here I explain why.

Design Discussion: Hiding Roles vs. Claiming Roles

Posted on June 10, 2022June 3, 2022 by chrisbeckdesign

There’s two reasons for players to hide their identities in hidden role games: to get something or to not get hit by something. How do those reasons compare?

Design Discussion: Engine Builders

Posted on May 20, 2022May 19, 2022 by chrisbeckdesign

Just me talking a bit about engine builders.

Design Discussion: Avenues of Take That

Posted on April 20, 2022April 10, 2022 by chrisbeckdesign

Some players dislike and avoid take that mechanics. What are some different ways you can get players to use take that mechanics?

Design Discussion: Winning and the Magic Circle

Posted on April 10, 2022 by chrisbeckdesign

What does winning mean when it comes to board games?

Design Discussion: Roll and Move

Posted on February 10, 2022February 5, 2022 by chrisbeckdesign

I talk about roll and move and discuss some of the hate it gets, and why it may be deserved or overblown.

Design Discussion: Derived Information

Posted on January 20, 2022January 17, 2022 by chrisbeckdesign

Derived information is a bit of a monster, and in this article I attempt to wrangle it.

Design Discussion: Mixed Player Levels

Posted on January 10, 2022January 6, 2022 by chrisbeckdesign

If you ask someone is they want their game to be balanced, they’ll often say yes, with maybe a caveat… Read more Design Discussion: Mixed Player Levels

Design Discussion: Stale Markets

Posted on November 20, 2021November 8, 2021 by chrisbeckdesign

When players stop interacting with the market in a game, what can the designer add to help it along?

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