Every decision in a hidden role game has to follow a lot of guidelines to really work.
Category: Design Discussion
Discussions about specific topics in game design, usually a description of a certain mechanic or problem.
Design Discussion: Crescendos
I believe that games should ramp up in some way, and here I explain why.
Design Discussion: Hiding Roles vs. Claiming Roles
There’s two reasons for players to hide their identities in hidden role games: to get something or to not get hit by something. How do those reasons compare?
Design Discussion: Engine Builders
Just me talking a bit about engine builders.
Design Discussion: Avenues of Take That
Some players dislike and avoid take that mechanics. What are some different ways you can get players to use take that mechanics?
Design Discussion: Winning and the Magic Circle
What does winning mean when it comes to board games?
Design Discussion: Roll and Move
I talk about roll and move and discuss some of the hate it gets, and why it may be deserved or overblown.
Design Discussion: Derived Information
Derived information is a bit of a monster, and in this article I attempt to wrangle it.
Design Discussion: Mixed Player Levels
If you ask someone is they want their game to be balanced, they’ll often say yes, with maybe a caveat… Read more Design Discussion: Mixed Player Levels
Design Discussion: Stale Markets
When players stop interacting with the market in a game, what can the designer add to help it along?