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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Category: Design Discussion

Discussions about specific topics in game design, usually a description of a certain mechanic or problem.

Design Discussion: Maximize or Minimize Draft Options

Posted on May 20, 2023May 17, 2023 by chrisbeckdesign

When making a game with a drafting element, is it better to have lots of types of cards or just a few?

Design Discussion: Diving into Theme

Posted on March 10, 2023March 8, 2023 by chrisbeckdesign

How does retheming a game work? What can you do about it, and what could you do about it?

Design Discussion: The Provost

Posted on January 10, 2023December 26, 2022 by chrisbeckdesign

A deep dive into a really cool mechanic from the game Caylus: the provost.

Design Discussion: Addition and Multiplication

Posted on December 20, 2022December 18, 2022 by chrisbeckdesign

You’d be surprised how different methods of totaling numbers can effect things.

Design Discussions: Three Angles of Playtesting

Posted on December 10, 2022November 27, 2022 by chrisbeckdesign

There’s different types of playtesting, and here I discuss the three big splits.

Design Tips: Where to Lose Balance

Posted on November 10, 2022November 3, 2022 by chrisbeckdesign

It’s nice for games to have balance, but you’d be surprised at how many times it’s unnecessary.

Design Discussion: Metagaming

Posted on October 20, 2022October 18, 2022 by chrisbeckdesign

A short discussion on the nature of metagaming.

Design Discussion: Bugs in Hidden Role Games, Part 3

Posted on October 10, 2022October 6, 2022 by chrisbeckdesign

Even more bugs in hidden role games.

Design Discussion: Push Your Luck Variants

Posted on September 20, 2022September 11, 2022 by chrisbeckdesign

I go through some forms of push-your-luck mechanics and what makes them tick.

Design Discussion: Tiebreakers

Posted on July 20, 2022July 16, 2022 by chrisbeckdesign

Tiebreakers exist in almost every game, so in this article I talk a bit about what different forms they take.

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