When making a game with a drafting element, is it better to have lots of types of cards or just a few?
Category: Design Discussion
Discussions about specific topics in game design, usually a description of a certain mechanic or problem.
Design Discussion: Diving into Theme
How does retheming a game work? What can you do about it, and what could you do about it?
Design Discussion: The Provost
A deep dive into a really cool mechanic from the game Caylus: the provost.
Design Discussion: Addition and Multiplication
You’d be surprised how different methods of totaling numbers can effect things.
Design Discussions: Three Angles of Playtesting
There’s different types of playtesting, and here I discuss the three big splits.
Design Tips: Where to Lose Balance
It’s nice for games to have balance, but you’d be surprised at how many times it’s unnecessary.
Design Discussion: Metagaming
A short discussion on the nature of metagaming.
Design Discussion: Bugs in Hidden Role Games, Part 3
Even more bugs in hidden role games.
Design Discussion: Push Your Luck Variants
I go through some forms of push-your-luck mechanics and what makes them tick.
Design Discussion: Tiebreakers
Tiebreakers exist in almost every game, so in this article I talk a bit about what different forms they take.