how and why to design a game with imprecise elements
Design Discussion: RPG Abilities in Rules
A discussion on different levels of allowance to be given to players
Design Discussion: Threat of Activation In Play
This was not meant to be a multi-part series, but in reading over my original article on threat of activation,… Read more Design Discussion: Threat of Activation In Play
Design Discussion: Player-Directed Design
You’d be shocked at the number of things you can make the players do for you.
Design Discussion: Threat of Activation
A discussion on the concept of the threat of activation.
Design Tips: Decision-Centric Design
Make your player’s decisions matter to them and to your game.
Design Discussion: Alpha Players and Quarterbacking
One of my main inspirations of starting this blog was to try and prevent myself from going into long-winded rants… Read more Design Discussion: Alpha Players and Quarterbacking
Design Tips: Make the best decision the fun decision
Make your games so that playing optimally is fun
The First Post
Hello! This is merely a post stating that I will be blogging here at some time or another. Stay tuned!