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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Design Tips: The Importance of Fuzziness

Posted on January 10, 2021December 19, 2020 by chrisbeckdesign

how and why to design a game with imprecise elements

Design Discussion: RPG Abilities in Rules

Posted on December 19, 2020 by chrisbeckdesign

A discussion on different levels of allowance to be given to players

Design Discussion: Threat of Activation In Play

Posted on November 10, 2020October 10, 2020 by chrisbeckdesign

This was not meant to be a multi-part series, but in reading over my original article on threat of activation,… Read more Design Discussion: Threat of Activation In Play

Design Discussion: Player-Directed Design

Posted on October 10, 2020 by chrisbeckdesign

You’d be shocked at the number of things you can make the players do for you.

Design Discussion: Threat of Activation

Posted on August 24, 2020 by chrisbeckdesign

A discussion on the concept of the threat of activation.

Design Tips: Decision-Centric Design

Posted on July 29, 2020July 13, 2020 by chrisbeckdesign

Make your player’s decisions matter to them and to your game.

Design Discussion: Alpha Players and Quarterbacking

Posted on July 13, 2020 by chrisbeckdesign

One of my main inspirations of starting this blog was to try and prevent myself from going into long-winded rants… Read more Design Discussion: Alpha Players and Quarterbacking

Design Tips: Make the best decision the fun decision

Posted on June 7, 2020July 9, 2020 by chrisbeckdesign

Make your games so that playing optimally is fun

The First Post

Posted on May 25, 2020May 25, 2020 by chrisbeckdesign

Hello! This is merely a post stating that I will be blogging here at some time or another. Stay tuned!

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