When making a game with a drafting element, is it better to have lots of types of cards or just a few?
Protspiel Roundup: Milwaukee 2023
This is a runthrough of all the games of mine I played at Protospiel Milwaukee and some of my notes on how they went.
New Game: Alibi
My ramblings about my new game idea
Design Discussion: Diving into Theme
How does retheming a game work? What can you do about it, and what could you do about it?
Design Tip: What is your game doing?
I recently watched a very good video on the youtube channel you’ve probably heard of: Game Maker’s Toolkit. It was… Read more Design Tip: What is your game doing?
Design Ramble: Critical Success/Failure
Why I like the idea of RPGs where every dice roll has a chance of failure and a chance of success.
Design Tip: Make Turns Different
Try to avoid situations in your games where players might end up making the same choices.
Design Discussion: The Provost
A deep dive into a really cool mechanic from the game Caylus: the provost.
Design Discussion: Addition and Multiplication
You’d be surprised how different methods of totaling numbers can effect things.
Design Discussions: Three Angles of Playtesting
There’s different types of playtesting, and here I discuss the three big splits.