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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Design Discussion: Maximize or Minimize Draft Options

Posted on May 20, 2023May 17, 2023 by chrisbeckdesign

When making a game with a drafting element, is it better to have lots of types of cards or just a few?

Protspiel Roundup: Milwaukee 2023

Posted on April 20, 2023 by chrisbeckdesign

This is a runthrough of all the games of mine I played at Protospiel Milwaukee and some of my notes on how they went.

New Game: Alibi

Posted on April 10, 2023April 11, 2023 by chrisbeckdesign

My ramblings about my new game idea

Design Discussion: Diving into Theme

Posted on March 10, 2023March 8, 2023 by chrisbeckdesign

How does retheming a game work? What can you do about it, and what could you do about it?

Design Tip: What is your game doing?

Posted on February 20, 2023February 18, 2023 by chrisbeckdesign

I recently watched a very good video on the youtube channel you’ve probably heard of: Game Maker’s Toolkit. It was… Read more Design Tip: What is your game doing?

Design Ramble: Critical Success/Failure

Posted on February 10, 2023January 26, 2023 by chrisbeckdesign

Why I like the idea of RPGs where every dice roll has a chance of failure and a chance of success.

Design Tip: Make Turns Different

Posted on January 20, 2023January 12, 2023 by chrisbeckdesign

Try to avoid situations in your games where players might end up making the same choices.

Design Discussion: The Provost

Posted on January 10, 2023December 26, 2022 by chrisbeckdesign

A deep dive into a really cool mechanic from the game Caylus: the provost.

Design Discussion: Addition and Multiplication

Posted on December 20, 2022December 18, 2022 by chrisbeckdesign

You’d be surprised how different methods of totaling numbers can effect things.

Design Discussions: Three Angles of Playtesting

Posted on December 10, 2022November 27, 2022 by chrisbeckdesign

There’s different types of playtesting, and here I discuss the three big splits.

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