The three pillars of rules writing: thoroughness, navigability, and clarity. Here’s a discussion of them and some suggestions for how to use them.
Author: chrisbeckdesign
Design Tips: Traitor Mechanics
Some tips on how to design a game with a traitor mechanic.
Design Discussion: Revisiting Alpha Players
I revisit my opinions on alpha players and how they work, plus what designers can do about them.
Design Discussion: The Power of Weakness
Why do some players feel so strongly about bad cards in TCGs? I explore that concept here.
Design Discussions: Games Played in Rounds
A look into why some games are played multiple times in a row.
Design Tips: Games Should Ramp Up
Why should your game have to ramp up in tension and complexity as the game goes on?
Design Discussion: Bugs in Hidden Role Games, Part 2
The second part in the series on problems facing hidden role games, this time focusing on problems caused by players.
Design Discussion: Bugs in Hidden Role Games, Part 1
The first of two articles about issues in hidden role games, how they come about, and how some games solve them.
Design Discussions: The Importance of Wheeling
Most games have some form of drafting, and a popular few have what people often consider the most direct form… Read more Design Discussions: The Importance of Wheeling
Design Tips: Three Drafts of Rules
A discussion and guide through the three drafts of rules you should write.