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Christian Beck

Game Designer, Multimedia Specialist, Progammer

Author: chrisbeckdesign

Design Tips: The Three Pillars of Rules

Posted on July 20, 2021July 8, 2021 by chrisbeckdesign

The three pillars of rules writing: thoroughness, navigability, and clarity. Here’s a discussion of them and some suggestions for how to use them.

Design Tips: Traitor Mechanics

Posted on July 10, 2021June 19, 2021 by chrisbeckdesign

Some tips on how to design a game with a traitor mechanic.

Design Discussion: Revisiting Alpha Players

Posted on June 20, 2021June 2, 2021 by chrisbeckdesign

I revisit my opinions on alpha players and how they work, plus what designers can do about them.

Design Discussion: The Power of Weakness

Posted on June 10, 2021June 2, 2021 by chrisbeckdesign

Why do some players feel so strongly about bad cards in TCGs? I explore that concept here.

Design Discussions: Games Played in Rounds

Posted on May 20, 2021 by chrisbeckdesign

A look into why some games are played multiple times in a row.

Design Tips: Games Should Ramp Up

Posted on May 10, 2021March 24, 2021 by chrisbeckdesign

Why should your game have to ramp up in tension and complexity as the game goes on?

Design Discussion: Bugs in Hidden Role Games, Part 2

Posted on April 20, 2021March 20, 2021 by chrisbeckdesign

The second part in the series on problems facing hidden role games, this time focusing on problems caused by players.

Design Discussion: Bugs in Hidden Role Games, Part 1

Posted on April 10, 2021March 20, 2021 by chrisbeckdesign

The first of two articles about issues in hidden role games, how they come about, and how some games solve them.

Design Discussions: The Importance of Wheeling

Posted on March 20, 2021 by chrisbeckdesign

Most games have some form of drafting, and a popular few have what people often consider the most direct form… Read more Design Discussions: The Importance of Wheeling

Design Tips: Three Drafts of Rules

Posted on February 10, 2021January 18, 2021 by chrisbeckdesign

A discussion and guide through the three drafts of rules you should write.

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